Analyze, evaluate, design, direct, develop, and integrate digital content for advanced AR/VR research initiatives, prototypes, experiments and user experiences
Provide creative and technical leadership for innovative digital content solutions
Utilize your skills in DCC toolsets and software scripting to optimize content delivery and content pipelines
Educate researchers and peers on digital content best practices and techniques
Collaborate in a team environment across multiple scientific and engineering disciplines
Minimum Qualifications:
Bachelor’s degree in a relevant visual art or technical field such as Computer Animation, Graphic Design or Computer Science
3+ years experience with a high level programming language such as Python, C#, and/or C++
3+ years experience with 3D asset pipelines and digital content creation tools such as Blender, Maya, Houdini, Blender, Substance Painter, and Substance Designer
Experience in game engines such as Unreal or Unity
Proven track record of professional content development, including shipping one or more products using digital content creation tools