Description:
Responsibilities:
Design
- Lead the UX/UI team in collaboration with the product and design teams to ideate, define, and develop features that yield world-class experiences for our players
- Synthesize the needs of players and all game disciplines to identify problems and then research, analyze, design, execute and validate solutions
- Create user flows, interface wireframes, prototypes, and design documentation
Art
- Create UI design/layouts
- Develop mood boards and help guide the visual design of features
- Collaborate with the art team to define/adhere to a thematic art style
Research & Testing
- Participate in the planning and moderating of user testing
- Conduct competitive research and deconstructs
- Participate in user research, developing personas, and analyzing data
Leadership
- Be responsible for the management and career development of other UI/UX staff
- Set examples, guidelines, and best practices in UI/UX for others in your game team
- Lead and participate in company-wide UI/UX community events, critiques, product reviews, and feature retrospectives
- Collaborate with UI/UX staff from other game teams to share learnings and develop best practices across the organization
- Present your team’s UI/UX work in team meetings
Requirements & Competencies
Experience
- Education: Bachelor's degree in HCI, Design, Graphic Design, Industrial Design, or related area; a combination of education and experience may substitute for a Bachelor's degree
- 6+ years of experience in the game development industry specializing in UX
- Experience on 3+ different game titles
- At least 1 year of experience in a leadership role